Treasure Tower Rules

1,000pts

Treasure Tower

Climb six floors one crate at a time. Each floor you clear raises the multiplier; step on a bomb and the round is over.

6Floors 15xTop floor pays Any timeCash out

How to play

  1. Start a climbPick 20, 100, 500 or 1,000 points and press Start. You begin on floor 1.
  2. Pick one of three cratesFind a gem and you clear the floor and move up. Find a bomb and the round ends with nothing.
  3. Cash out or keep climbingAfter any cleared floor, Cash Out pays your stake × that floor’s multiplier. Clearing floor 6 pays 15x at once.

The floors

Floors 1–5 hide 1 bomb and 2 gems. The top floor flips it: 2 bombs and 1 gem.

FloorClearReachPaysOn 100
166.67%66.67%1.2x120
266.67%44.44%1.7x170
366.67%29.63%2.5x250
466.67%19.75%3.8x380
566.67%13.17%6x600
633.33%4.39%15x1,500

"Clear" is the chance of passing that floor; "Reach" is the chance of clearing every floor up to and including it. "On 100" is what a 100-point climb pays if you cash out there.

Fair play

  • Where the bombs are is set when the climb starts and does not move while you play.
  • When the round ends, by bomb or by cashing out, every crate on the board is turned over so you can see where everything was.
  • Stepping on a bomb ends the round with nothing; your stake is lost.
  • Points only. Nothing here costs money.
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