High-Low Dice
One die, one call, about a second a round. Pick LOW or HIGH, roll, and the round settles the moment the die lands.
50%Win chance
1.95xPayout
97.5%Return to player
How to play
- Choose your stake20, 100, 500 or 1,000 points a round.
- Call the rollLOW if you think the die shows 1, 2 or 3. HIGH for 4, 5 or 6.
- RollThe die spins for under a second, then lands. Win or lose is settled at once.
Low or High
LOW1 · 2 · 31.95x
HIGH4 · 5 · 61.95x
What you get back
A correct call pays your stake × 1.95. A wrong call loses the stake.
| Stake | If you win | Net | If you lose |
| 20 | 39 | +19 | −20 |
| 100 | 195 | +95 | −100 |
| 500 | 975 | +475 | −500 |
| 1,000 | 1,950 | +950 | −1,000 |
Figures are points. "If you win" is the total that comes back to your balance, stake included.
Fair play
- Every roll is independent: LOW and HIGH each have a 50% chance, whatever happened before.
- On average a roll returns 97.5% of what is staked. The 2.5% difference is the house edge.
- The result is decided when you roll and cannot be changed afterwards.
- Points only. Nothing here costs money.
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